Cutthroat Caverns
174.00 د.إ
Cutthroat Caverns is a neat 3 to 6 player game for ages 12 and above that takes around an hour to play.
“Without teamwork, you will never survive. Without betrayal, you’ll never win.”
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Description
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of ‘kill stealing’. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Additional information
| Weight | 1 kg |
|---|---|
| Minimum Playtime | 90 |
| Artist | Adam Vehige, Bruno Krippahl, Chad Savage, Curt Covert, Eric R. Martin, Henri Härkönen, Ian Field-Richards, Justin Brunetto, Loïc Muzy, Mark Jernstrom, Mats Holmgren, Morgan Rashand, Noel Hill, Paul Adam, Steve Messenger, Tim Wollweber, William Teo |
| Designer | |
| Publisher | |
| Mechanics | Cooperative (Co-op), Hand Management, Player Elimination, Simultaneous Actions, Take That |
| Series | |
| Average Playtime | |
| Maximum Playtime | 90 |
| Recommended Players | |
| Maximum Players | 6 |
| Minimum Players | 3 |
| Year Published |
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