Each player embodies an agent who will try with his partner to convince Nicole to choose his organization to protect it. For this, one solution: win his trust by appointing a culprit for the murder of his friend. In turn, the players will place a card representing a place on the game space. Each card will sometimes innocent players, sometimes raise suspicions on them, until a culprit in the eyes of Nicole. It does not matter who really committed the murder: the only thing that counts is that it believes you, you, rather than others!